by Jacob H. Hansen

Postmortem: Pfff (LD12)

August 12, 2008 23:16 by Jacob H. Hansen
This postmortem covers my experience with the 12th Ludum Dare 48 hour game competiton, which took place on the weekend of August 8-10 2008. Final post Timelog   Summary The Tower came out as the result of the 2nd round of theme-voting. A somewhat less abstract theme than ... [More]


Postmortem: Shaky? (LD11)

August 12, 2008 22:50 by Jacob H. Hansen
This postmortem covers my experience with the 11th Ludum Dare 48 hour game competiton, which took place somewhere around April 2008. Final post Timelog   Summary Been a while since this took place, and I totally forgot to write down what happened back when I could actuall... [More]


Drawing A Visibility Area

February 2, 2008 23:38 by Jacob H. Hansen
Ever since playing the Commandos series i've been fascinated with the way they displayed the view of the enemies. They had this triangular shape which would get cut off when geometry was blocking the view. I thought this was a great way of showing how much, and where, an enemy can actually see... [More]


Postmortem: Dick Chainey (LD10)

January 31, 2008 15:17 by Jacob H. Hansen
This postmortem covers my experience with the 10th Ludum Dare 48hour game competition, in which I won a Silver Pelly in the Technical category. Summary The theme for the competition ended up being 'Chain Reaction'. This wasn't really one of my favourites, in fact,... [More]


Dependency injection using C# attributes

December 1, 2007 16:11 by Jacob H. Hansen
A class being dependant on another class is not uncommon. The dependency can be solved in a multitude of ways, but most common is passing references through the constructor. However, when passing references through the constructor you are forcing yourself to consider the order of creating t... [More]


WIP: Try-Catch-Fail

November 27, 2007 17:20 by Jacob H. Hansen
In lack of other things to write about, I present a progress report on the game I’m currently writing. This is going to be a “stealth puzzle”, i.e. a stealth game with various puzzle elements. The idea is that you start in this building, and you have to plan/time your ... [More]